I like making stuff.
I'm an aspiring game developer and open-source enthusiast with a passion for creating unique gameplay experiences. I primarily use the Godot Engine for my projects, where I build my own tools and frameworks to share with the development community.
Aside from game development, I explore 3D modeling with Blender, creating assets and animations for my games. I also enjoy working on electronics projects, having gained experience for it during my studies.
I’m always eager to learn new technologies and expand my skills, with a focus on solving problems and creating enjoyable experiences for others.
A template/framework for Godot 4 that provides a versatile and easy to configure settings menu with the ability to add custom settings with ease.
More InfoA simple console for Godot 4 with the ability to call custom commands that are usable by the player and the developer.
More InfoA dynamically customizable crosshair that tries to mimic the crosshair customization seen in Counter Strike.
More InfoA kanban style organization tool similar to Trello inside of the Godot editor.
More InfoOur project was to make a passively cooled honey vending machine for which I was the sole programmer in a team of three.
More InfoA character controller for Godot 4 that mimics the movement and mechanics seen in Titanfall 2.
A magic casting game mechanic made in Godot 4 that lets the player construct spells with the help of runes which modify the propertys of the spell.