I like making stuff.
I'm an aspiring game developer and open-source enthusiast with a passion for creating unique gameplay experiences. I primarily use the Godot Engine for my projects, where I build my own tools and frameworks to share with the development community.
Aside from game development, I explore 3D modeling with Blender, creating assets and animations for my games. I also enjoy working on electronics projects, having gained experience for it during my studies.
I’m always eager to learn new technologies and expand my skills, with a focus on solving problems and creating enjoyable experiences for others.
A template/framework for Godot 4 that provides a versatile and easy to configure settings menu with the ability to add custom settings with ease.
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A simple console for Godot 4 with the ability to call custom commands that are usable by the player and the developer.
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A dynamically customizable crosshair that tries to mimic the crosshair customization seen in Counter Strike.
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A kanban style organization tool similar to Trello inside of the Godot editor.
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Our project was to make a passively cooled honey vending machine for which I was the sole programmer in a team of three.
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A character controller for Godot 4 that mimics the movement and mechanics seen in Titanfall 2.
A magic casting game mechanic made in Godot 4 that lets the player construct spells with the help of runes which modify the propertys of the spell.